weatherless...................86.54619% offense.......................46.34053% balance.......................31.14658% hyperoffense..................15.30482% sand.......................... 8.46519% voltturn...................... 5.50592% stall......................... 4.18415% hail.......................... 3.34992% semistall..................... 3.02392% trickroom..................... 1.47781% sun........................... 1.16997% choice........................ 0.77719% rain.......................... 0.69681% hailoffense................... 0.48574% monotype...................... 0.42421% dragmag....................... 0.20062% sandstall..................... 0.19727% monobug....................... 0.19504% multiweather.................. 0.19055% rainoffense................... 0.15214% sunoffense.................... 0.10715% monowater..................... 0.04659% monofighting.................. 0.03798% hailstall..................... 0.03396% monoflying.................... 0.02782% monodark...................... 0.02485% tailwind...................... 0.02036% monoice....................... 0.01909% monodragon.................... 0.01829% sandoffense................... 0.01412% monoghost..................... 0.01186% monofire...................... 0.01129% mononormal.................... 0.00893% sunstall...................... 0.00878% trickhail..................... 0.00821% monopoison.................... 0.00597% monofairy..................... 0.00524% monorock...................... 0.00470% trickrain..................... 0.00343% tricksand..................... 0.00210% monoground.................... 0.00204% monosteel..................... 0.00194% monograss..................... 0.00193% monopsychic................... 0.00187% tricksun...................... 0.00166% monoelectric.................. 0.00125% rainstall..................... 0.00018% fear.......................... 0.00011% trapper....................... 0.00005% gravity....................... 0.00003% trickfear..................... 0.00001% swagplay...................... 0.00001% Stalliness (mean: -0.172) |######## -1.5|######## |########### -1.0|############### |###################### -0.5|########################### |############################## 0.0|############################## |######################## +0.5|################ |########### +1.0|#### |### +1.5|## |# +2.0|# |# +2.5|# |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.45%