weatherless...................86.85514% offense.......................41.71056% balance.......................26.57420% hyperoffense..................20.22835% stall......................... 8.64246% sand.......................... 7.74147% voltturn...................... 4.40911% hail.......................... 3.31591% semistall..................... 2.84442% sun........................... 1.85486% trickroom..................... 1.43893% choice........................ 0.54679% hailoffense................... 0.33423% rain.......................... 0.31309% sandstall..................... 0.28779% dragmag....................... 0.24835% rainoffense................... 0.10137% monotype...................... 0.09262% multiweather.................. 0.07861% sunoffense.................... 0.05714% hailstall..................... 0.03382% monowater..................... 0.02869% monodark...................... 0.01763% monofighting.................. 0.01135% tailwind...................... 0.00948% mononormal.................... 0.00824% monodragon.................... 0.00722% monoice....................... 0.00478% sandoffense................... 0.00435% monoflying.................... 0.00332% monobug....................... 0.00330% trickrain..................... 0.00248% sunstall...................... 0.00184% monofire...................... 0.00163% monoground.................... 0.00132% monopoison.................... 0.00129% monoghost..................... 0.00114% monorock...................... 0.00090% monosteel..................... 0.00082% monofairy..................... 0.00074% monograss..................... 0.00029% tricksun...................... 0.00020% monopsychic................... 0.00013% tricksand..................... 0.00011% monoelectric.................. 0.00007% trickhail..................... 0.00006% rainstall..................... 0.00004% fear.......................... 0.00000% trickfear..................... 0.00000% gravity....................... 0.00000% trapper....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.140) |############## -1.5|############### |############### -1.0|################ |###################### -0.5|############################ |############################## 0.0|############################# |######################## +0.5|############### |######## +1.0|#### |#### +1.5|# |# +2.0|### |## +2.5|## |##### +3.0|####### more negative = more offensive, more positive = more stall one # = 0.41%