weatherless...................77.36584% offense.......................45.19365% balance.......................34.29497% sand..........................12.93338% hyperoffense..................11.28709% sun........................... 7.09438% semistall..................... 5.86920% voltturn...................... 4.36258% rain.......................... 3.52832% stall......................... 3.35509% monotype...................... 3.34712% multiweather.................. 1.54605% sandoffense................... 0.83300% choice........................ 0.70550% hail.......................... 0.63964% monowater..................... 0.57337% dragmag....................... 0.57295% trickroom..................... 0.48319% sunoffense.................... 0.40811% sandstall..................... 0.38966% monofighting.................. 0.28480% monobug....................... 0.25166% monodark...................... 0.22021% monoflying.................... 0.21140% monopsychic................... 0.21098% monoghost..................... 0.21098% mononormal.................... 0.20636% monofire...................... 0.17323% monograss..................... 0.16903% rainoffense................... 0.16694% monopoison.................... 0.14764% monoice....................... 0.14303% monosteel..................... 0.13716% monoground.................... 0.12499% sunstall...................... 0.12457% monodragon.................... 0.11702% monoelectric.................. 0.11409% monorock...................... 0.11115% monofairy..................... 0.10863% rainstall..................... 0.04236% tricksand..................... 0.03062% tailwind...................... 0.02517% hailoffense................... 0.01846% trickhail..................... 0.01720% trapper....................... 0.01174% fear.......................... 0.00210% allweather.................... 0.00210% hailstall..................... 0.00126% gravity....................... 0.00042% tricksun...................... 0.00042% Stalliness (mean: -0.070) -2.0|# |### -1.5|##### |########## -1.0|############## |###################### -0.5|########################## |############################## 0.0|############################# |######################## +0.5|#################### |############## +1.0|######### |###### +1.5|#### |## +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%