weatherless...................77.55483% offense.......................42.55854% balance.......................35.78331% sand..........................14.35740% hyperoffense..................10.96512% voltturn...................... 6.60197% semistall..................... 6.50384% sun........................... 5.99754% stall......................... 4.18920% rain.......................... 3.35959% monotype...................... 1.92386% multiweather.................. 1.66151% dragmag....................... 0.77682% sandoffense................... 0.77473% choice........................ 0.74317% trickroom..................... 0.70376% monowater..................... 0.44687% hail.......................... 0.40645% sunoffense.................... 0.36557% sandstall..................... 0.35891% monodark...................... 0.18333% sunstall...................... 0.16082% rainoffense................... 0.15204% monofighting.................. 0.14239% monobug....................... 0.14115% mononormal.................... 0.11584% monoflying.................... 0.10838% monopsychic................... 0.10809% monoghost..................... 0.10466% monodragon.................... 0.09496% monofire...................... 0.08671% monoice....................... 0.08257% monograss..................... 0.05916% monoground.................... 0.05788% monosteel..................... 0.05490% monopoison.................... 0.05378% monofairy..................... 0.04072% monorock...................... 0.03874% tricksand..................... 0.03815% monoelectric.................. 0.03452% rainstall..................... 0.01881% tailwind...................... 0.01859% trickhail..................... 0.01701% trapper....................... 0.01102% hailoffense................... 0.00499% allweather.................... 0.00403% fear.......................... 0.00311% hailstall..................... 0.00182% tricksun...................... 0.00058% gravity....................... 0.00003% Stalliness (mean: -0.017) -2.0|## |#### -1.5|##### |######### -1.0|############# |#################### -0.5|########################## |############################## 0.0|############################# |######################### +0.5|###################### |################ +1.0|########## |####### +1.5|##### |### +2.0|### |## +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.43%