offense.......................50.52236% weatherless...................43.44690% sun...........................43.33868% rain..........................23.42431% balance.......................22.76309% hyperoffense..................18.45700% multiweather..................14.92736% sunoffense.................... 4.71930% sand.......................... 4.59167% semistall..................... 4.47799% stall......................... 3.77956% monotype...................... 1.79663% sunstall...................... 1.35532% rainoffense................... 1.30550% batonpass..................... 0.87052% rainstall..................... 0.66578% dragmag....................... 0.62216% sandoffense................... 0.54795% voltturn...................... 0.53575% monodark...................... 0.33647% hail.......................... 0.29227% monowater..................... 0.26878% choice........................ 0.19086% monofire...................... 0.16880% monofairy..................... 0.16422% monobug....................... 0.14729% monofighting.................. 0.12569% monograss..................... 0.10381% monoelectric.................. 0.09886% monodragon.................... 0.08933% monoflying.................... 0.08008% monosteel..................... 0.07714% monopsychic................... 0.07140% monoice....................... 0.06591% monorock...................... 0.06289% trickroom..................... 0.04320% mononormal.................... 0.04227% tailwind...................... 0.04000% sandstall..................... 0.03882% monoghost..................... 0.03766% trickrain..................... 0.02803% tricksun...................... 0.02803% hailoffense................... 0.02726% trapper....................... 0.01807% monopoison.................... 0.01119% monoground.................... 0.00620% hailstall..................... 0.00274% allweather.................... 0.00246% gravity....................... 0.00101% Stalliness (mean: -0.276) | -2.0|## |### -1.5|######### |################ -1.0|################### |######################## -0.5|############################## |######################## 0.0|######################## |############ +0.5|######### |########## +1.0|#### |#### +1.5|### |## +2.0|# |## +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.50%