weatherless...................64.07056% offense.......................39.38830% hyperoffense..................30.13505% sun...........................24.37695% balance.......................23.13994% rain..........................14.20258% sunoffense.................... 8.35320% multiweather.................. 5.03798% semistall..................... 3.91025% monotype...................... 3.75714% stall......................... 3.42646% rainoffense................... 2.17507% sand.......................... 2.14070% batonpass..................... 2.08185% mononormal.................... 1.23244% swagplay...................... 0.70879% trapper....................... 0.52008% monofire...................... 0.47726% monodragon.................... 0.44052% monowater..................... 0.35328% hail.......................... 0.33852% dragmag....................... 0.32658% choice........................ 0.31652% voltturn...................... 0.28120% monobug....................... 0.27839% monoflying.................... 0.26214% sandoffense................... 0.22644% monoghost..................... 0.17281% monoice....................... 0.16608% sunstall...................... 0.14175% monopsychic................... 0.13720% monofairy..................... 0.11301% monodark...................... 0.08410% monoground.................... 0.08053% monorock...................... 0.06916% monofighting.................. 0.06534% monopoison.................... 0.04732% monoelectric.................. 0.03527% sandstall..................... 0.03017% monograss..................... 0.02373% monosteel..................... 0.01866% rainstall..................... 0.01303% hailoffense................... 0.01039% trickroom..................... 0.00919% tailwind...................... 0.00529% gravity....................... 0.00034% tricksand..................... 0.00002% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.400) | -2.0|##### |##################### -1.0|############################## |###################### 0.0|############### |##################### +1.0|###### |#### +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.80%