weatherless...................49.62624% balance.......................38.13737% sun...........................37.54489% offense.......................30.43771% hyperoffense..................27.87921% rain..........................17.54749% sunoffense....................16.61207% multiweather.................. 6.01414% monotype...................... 2.79174% semistall..................... 2.34945% rainoffense................... 1.82744% mononormal.................... 1.70966% sand.......................... 1.25286% stall......................... 1.19627% swagplay...................... 0.67515% batonpass..................... 0.61239% sunstall...................... 0.39809% monoghost..................... 0.35281% dragmag....................... 0.22817% monowater..................... 0.20383% monofire...................... 0.15398% monopsychic................... 0.14509% voltturn...................... 0.14147% monoflying.................... 0.11649% choice........................ 0.09207% sandoffense................... 0.09153% monodragon.................... 0.08134% monofairy..................... 0.07623% hail.......................... 0.07448% monoice....................... 0.07442% trapper....................... 0.04998% monobug....................... 0.03062% monoground.................... 0.01803% monodark...................... 0.01751% monopoison.................... 0.01526% monofighting.................. 0.00958% monoelectric.................. 0.00631% monorock...................... 0.00465% sandstall..................... 0.00241% hailoffense................... 0.00216% rainstall..................... 0.00131% monosteel..................... 0.00081% trickroom..................... 0.00051% monograss..................... 0.00038% tailwind...................... 0.00037% gravity....................... 0.00000% tricksand..................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.347) | -2.0|#### |############### -1.0|################ |############# 0.0|######## |############################## +1.0|#### | +2.0| | +3.0| more negative = more offensive, more positive = more stall one # = 1.10%