weatherless...................67.42177% offense.......................49.34689% balance.......................34.10390% sand..........................15.10873% sun...........................12.73107% semistall..................... 9.37643% hyperoffense.................. 6.54631% rain.......................... 5.50062% trickroom..................... 4.87141% monotype...................... 2.74164% tailwind...................... 2.61043% tricksand..................... 2.51825% multiweather.................. 1.21764% sunoffense.................... 1.15365% monofighting.................. 1.11740% stall......................... 0.62646% monograss..................... 0.52495% hail.......................... 0.46232% monowater..................... 0.43361% choice........................ 0.33704% sandoffense................... 0.30349% rainoffense................... 0.20178% voltturn...................... 0.19216% monofire...................... 0.17051% monoflying.................... 0.13630% dragmag....................... 0.13225% trickhail..................... 0.09757% monoice....................... 0.07684% monoghost..................... 0.07393% mononormal.................... 0.07134% monoground.................... 0.04242% monorock...................... 0.03648% sandstall..................... 0.03130% monoelectric.................. 0.02759% monosteel..................... 0.01715% hailoffense................... 0.01683% monopoison.................... 0.01203% monodragon.................... 0.00111% Stalliness (mean: -0.075) -1.5|#### |###### -1.0|########### |############################## -0.5|############################ |###################### 0.0|######################### |################## +0.5|##################### |######## +1.0|################## |#### +1.5|### |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%