offense.......................90.18277% weatherless...................88.16907% trickroom..................... 9.06343% sand.......................... 8.06466% balance....................... 7.78232% tricksand..................... 7.23795% sun........................... 3.37319% hyperoffense.................. 1.52023% tailwind...................... 0.78833% sunoffense.................... 0.51322% semistall..................... 0.50870% rain.......................... 0.37141% sandoffense................... 0.19275% monotype...................... 0.03393% hail.......................... 0.03202% trickhail..................... 0.03199% monograss..................... 0.02940% multiweather.................. 0.01036% choice........................ 0.00647% stall......................... 0.00598% monofire...................... 0.00355% monowater..................... 0.00068% rainoffense................... 0.00035% mononormal.................... 0.00020% monofighting.................. 0.00010% monoflying.................... 0.00001% voltturn...................... 0.00001% monoghost..................... 0.00000% dragmag....................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monoelectric.................. 0.00000% monopoison.................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.380) -1.5| | -1.0| | -0.5|############################## |## 0.0|### |# +0.5| |# +1.0| | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 2.66%