weatherless...................51.46588% sand..........................47.44749% balance.......................43.53780% offense.......................34.36325% semistall.....................12.82783% stall......................... 5.43350% batonpass..................... 4.89538% hyperoffense.................. 3.83761% sandstall..................... 3.01301% dragmag....................... 2.02632% sandoffense................... 1.06778% rain.......................... 0.82311% monotype...................... 0.57550% sun........................... 0.28694% rainoffense................... 0.19402% choice........................ 0.17525% trapper....................... 0.16131% monowater..................... 0.10930% monofire...................... 0.08573% sunoffense.................... 0.08497% monofighting.................. 0.07906% monodragon.................... 0.05743% mononormal.................... 0.04023% multiweather.................. 0.03272% monodark...................... 0.03210% monograss..................... 0.02858% monobug....................... 0.02680% monoice....................... 0.02446% monorock...................... 0.02366% monopsychic................... 0.01549% monopoison.................... 0.01498% monoflying.................... 0.01300% monoelectric.................. 0.01191% monoground.................... 0.01121% monoghost..................... 0.01084% hail.......................... 0.00930% hailstall..................... 0.00930% monofairy..................... 0.00694% monosteel..................... 0.00676% voltturn...................... 0.00479% Stalliness (mean: 0.282) |# -1.5|# |###### -1.0|####### |################## -0.5|######################### |############################ 0.0|############################## |############################## +0.5|############################# |############################ +1.0|###################### |################ +1.5|########## |######## +2.0|### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.38%