weatherless...................43.90442% offense.......................39.24871% balance.......................31.74148% sand..........................29.85864% rain..........................19.84054% hyperoffense..................16.20562% stall......................... 6.81567% semistall..................... 5.98852% dragmag....................... 4.31844% hail.......................... 3.70769% voltturn...................... 3.67544% monotype...................... 3.47579% sun........................... 3.31275% rainstall..................... 3.12813% sandstall..................... 1.78983% sandoffense................... 1.68699% rainoffense................... 1.65554% choice........................ 1.64772% monoice....................... 1.49606% hailoffense................... 1.16447% trickroom..................... 1.01799% monofighting.................. 0.78051% multiweather.................. 0.62404% sunoffense.................... 0.35059% mononormal.................... 0.16856% monoghost..................... 0.15853% monofire...................... 0.12727% monoelectric.................. 0.12711% monowater..................... 0.12633% monopsychic................... 0.09585% monodragon.................... 0.07757% monosteel..................... 0.07597% monobug....................... 0.07430% sunstall...................... 0.07003% trapper....................... 0.06589% hailstall..................... 0.06202% tricksand..................... 0.04866% monoground.................... 0.04247% monoflying.................... 0.03794% monodark...................... 0.03693% monorock...................... 0.03440% tailwind...................... 0.02119% monograss..................... 0.01984% monopoison.................... 0.01845% gravity....................... 0.01564% tricksun...................... 0.00840% monofairy..................... 0.00161% Stalliness (mean: -0.029) -2.0|### |###### -1.5|####### |############### -1.0|##################### |##################### -0.5|######################### |############################## 0.0|################ |######################## +0.5|################## |##################### +1.0|######## |###### +1.5|####### |### +2.0|### |## +2.5|##### |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.41%