weatherless...................62.23189% offense.......................36.65425% balance.......................36.13031% hyperoffense..................19.06976% sand..........................17.70739% rain..........................16.94263% choice........................ 5.64374% semistall..................... 4.92343% dragmag....................... 4.47084% stall......................... 3.22225% hail.......................... 2.78728% rainoffense................... 2.68060% voltturn...................... 2.17617% sandstall..................... 1.73688% rainstall..................... 0.94517% monotype...................... 0.79972% sun........................... 0.52952% monofighting.................. 0.40228% sandoffense................... 0.33647% hailoffense................... 0.33565% monowater..................... 0.19872% multiweather.................. 0.19872% monosteel..................... 0.19872% monoice....................... 0.19872% Stalliness (mean: -0.175) -2.0|##### |########### -1.5|##### |############### -1.0|########### |############### -0.5|#################### |######################## 0.0|############### |################# +0.5|############################## |########### +1.0|###### |####### +1.5|## |# +2.0|### |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%