balance.......................48.54395% weatherless...................48.45801% offense.......................43.68949% sun...........................15.19919% sand..........................15.06245% rain..........................14.59424% trickroom.....................13.11981% hail.......................... 8.75934% semistall..................... 4.02752% trickhail..................... 3.39065% tailwind...................... 3.24802% hyperoffense.................. 2.97288% monotype...................... 2.74094% multiweather.................. 1.98148% tricksun...................... 1.77859% voltturn...................... 1.52976% stall......................... 0.76616% monoice....................... 0.66991% monowater..................... 0.60135% tricksand..................... 0.48742% sunoffense.................... 0.47298% choice........................ 0.45356% monopsychic................... 0.45086% monofairy..................... 0.33780% rainoffense................... 0.24026% dragmag....................... 0.23676% hailoffense................... 0.20121% sandoffense................... 0.19897% trickrain..................... 0.18220% monoelectric.................. 0.17501% monofire...................... 0.10065% monorock...................... 0.07142% monopoison.................... 0.06989% mononormal.................... 0.04125% monoghost..................... 0.04008% monosteel..................... 0.03949% monodragon.................... 0.03190% monograss..................... 0.03129% monoground.................... 0.02743% gravity....................... 0.02727% monoflying.................... 0.02205% monobug....................... 0.01835% hailstall..................... 0.01373% sunstall...................... 0.01269% rainstall..................... 0.01215% sandstall..................... 0.01050% monofighting.................. 0.00691% monodark...................... 0.00554% trapper....................... 0.00548% batonpass..................... 0.00175% allweather.................... 0.00118% swagplay...................... 0.00000% Stalliness (mean: 0.039) | -1.5|# |## -1.0|#### |############# -0.5|##################### |###################### 0.0|############################## |############################ +0.5|#################### |############# +1.0|##### |### +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.61%