balance.......................52.02128% weatherless...................44.73634% offense.......................41.46072% sand..........................23.38674% rain..........................14.55102% trickroom.....................13.13095% sun...........................12.20858% hail.......................... 8.32885% trickhail..................... 5.77945% tailwind...................... 4.38424% semistall..................... 4.20991% multiweather.................. 3.11497% monotype...................... 2.96325% monopsychic................... 1.73591% tricksun...................... 1.50435% hyperoffense.................. 1.17545% stall......................... 1.13265% voltturn...................... 0.85878% dragmag....................... 0.47824% monowater..................... 0.38322% monofairy..................... 0.32767% tricksand..................... 0.28551% monoice....................... 0.17662% sunoffense.................... 0.15715% monodragon.................... 0.13383% choice........................ 0.12318% hailoffense................... 0.07671% monorock...................... 0.06813% rainoffense................... 0.06089% sandoffense................... 0.05116% monofire...................... 0.03265% sandstall..................... 0.02793% monoelectric.................. 0.02431% trickrain..................... 0.02093% monosteel..................... 0.01807% monopoison.................... 0.01295% monoflying.................... 0.01248% monograss..................... 0.01225% mononormal.................... 0.00955% gravity....................... 0.00681% monoghost..................... 0.00626% hailstall..................... 0.00604% monoground.................... 0.00413% rainstall..................... 0.00347% monobug....................... 0.00322% monodark...................... 0.00120% sunstall...................... 0.00093% monofighting.................. 0.00083% trapper....................... 0.00039% batonpass..................... 0.00008% allweather.................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.114) | -1.5| |# -1.0|## |############### -0.5|################### |##################### 0.0|########################### |############################## +0.5|########################### |################## +1.0|#### |## +1.5|#### |# +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.58%