weatherless...................79.02042% offense.......................48.40616% balance.......................37.95666% trickroom..................... 8.56017% hail.......................... 7.87966% hyperoffense.................. 7.73639% sun........................... 7.51254% monotype...................... 4.79943% semistall..................... 4.79943% rain.......................... 3.40258% sand.......................... 2.73997% trickhail..................... 2.52507% tailwind...................... 1.78188% stall......................... 1.10136% sunoffense.................... 0.87751% monoelectric.................. 0.71633% voltturn...................... 0.56411% monoice....................... 0.55516% monofighting.................. 0.54620% multiweather.................. 0.50143% monobug....................... 0.50143% batonpass..................... 0.44771% monofire...................... 0.44771% monoflying.................... 0.42980% mononormal.................... 0.36712% hailoffense................... 0.28653% monowater..................... 0.22385% monosteel..................... 0.20595% sandoffense................... 0.19699% monoground.................... 0.18804% monograss..................... 0.17908% monopsychic................... 0.16117% tricksun...................... 0.16117% monorock...................... 0.15222% trickrain..................... 0.12536% choice........................ 0.12536% dragmag....................... 0.11640% tricksand..................... 0.11640% gravity....................... 0.08954% sandstall..................... 0.08954% monopoison.................... 0.08059% hailstall..................... 0.05372% monodark...................... 0.04477% sunstall...................... 0.03582% rainoffense................... 0.03582% monoghost..................... 0.03582% rainstall..................... 0.02686% Stalliness (mean: -0.084) |# -1.5|#### |#### -1.0|############# |################## -0.5|######################## |############################## 0.0|############################ |######################### +0.5|################### |############# +1.0|###### |##### +1.5|## |# +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.51%