weatherless...................72.14629% offense.......................47.46056% balance.......................41.07648% trickroom.....................16.74291% hail..........................14.04345% hyperoffense.................. 7.84896% trickhail..................... 7.03278% sun........................... 6.08872% sand.......................... 4.97568% monotype...................... 4.30056% semistall..................... 3.53369% tailwind...................... 3.15959% rain.......................... 3.14651% sunoffense.................... 1.77619% monobug....................... 1.16361% sandoffense................... 0.76162% monoground.................... 0.71354% tricksun...................... 0.61506% monosteel..................... 0.56206% multiweather.................. 0.37581% voltturn...................... 0.34621% mononormal.................... 0.32645% monograss..................... 0.32031% monofire...................... 0.27098% monofighting.................. 0.25282% hailoffense................... 0.23029% tricksand..................... 0.21135% monorock...................... 0.19936% monoelectric.................. 0.19299% batonpass..................... 0.17532% gravity....................... 0.10244% monopoison.................... 0.09069% trickrain..................... 0.08740% stall......................... 0.08032% monoice....................... 0.07017% dragmag....................... 0.04633% monoghost..................... 0.04015% monopsychic................... 0.03829% monowater..................... 0.02966% monoflying.................... 0.02926% choice........................ 0.02890% sunstall...................... 0.00862% rainoffense................... 0.00859% sandstall..................... 0.00398% hailstall..................... 0.00303% rainstall..................... 0.00068% monodark...................... 0.00028% Stalliness (mean: -0.104) |# -1.5|### |#### -1.0|############# |############### -0.5|##################### |############################## 0.0|############################## |########################### +0.5|################# |############# +1.0|## |## +1.5|#### | +2.0| | more negative = more offensive, more positive = more stall one # = 0.55%