weatherless...................72.12283% balance.......................32.39384% offense.......................31.80340% hyperoffense..................17.90430% sun...........................11.92947% stall.........................11.78674% sand..........................10.68358% semistall..................... 6.11173% rain.......................... 4.97782% sandstall..................... 3.46315% voltturn...................... 2.51758% hail.......................... 1.37048% dragmag....................... 1.10654% multiweather.................. 1.05364% trickroom..................... 0.51996% choice........................ 0.38073% sunoffense.................... 0.34369% hailoffense................... 0.23484% tricksun...................... 0.17964% rainoffense................... 0.17722% monotype...................... 0.17318% sunstall...................... 0.15827% sandoffense................... 0.14436% monopsychic................... 0.08964% trapper....................... 0.06907% monowater..................... 0.04593% trickrain..................... 0.02963% monobug....................... 0.01425% rainstall..................... 0.01326% trickhail..................... 0.01036% monofairy..................... 0.00790% monoghost..................... 0.00569% monodark...................... 0.00523% tailwind...................... 0.00168% monoice....................... 0.00128% monoelectric.................. 0.00111% monograss..................... 0.00081% monopoison.................... 0.00048% monoflying.................... 0.00034% monosteel..................... 0.00026% monodragon.................... 0.00013% monofighting.................. 0.00010% tricksand..................... 0.00007% hailstall..................... 0.00006% mononormal.................... 0.00003% monorock...................... 0.00001% monofire...................... 0.00001% allweather.................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.069) |# -2.0|## |#### -1.5|############# |############### -1.0|################ |################## -0.5|############### |################# 0.0|####################### |############################## +0.5|############## |########### +1.0|######## |######## +1.5|#### |##### +2.0|#### |### +2.5|#### |####### +3.0|## more negative = more offensive, more positive = more stall one # = 0.45%