weatherless...................92.26876% offense.......................56.94846% hyperoffense..................27.84773% balance.......................14.83820% voltturn...................... 6.65918% hail.......................... 5.38460% hailoffense................... 2.49128% monotype...................... 1.31498% sand.......................... 1.28747% batonpass..................... 0.67744% trickroom..................... 0.66590% rain.......................... 0.61494% rainoffense................... 0.47191% sun........................... 0.45676% monowater..................... 0.40019% semistall..................... 0.29460% monopoison.................... 0.27196% monodark...................... 0.20211% sunoffense.................... 0.17022% monobug....................... 0.10052% mononormal.................... 0.09633% tailwind...................... 0.08240% choice........................ 0.07932% sandoffense................... 0.07894% monorock...................... 0.07279% stall......................... 0.07100% monoflying.................... 0.05111% monofighting.................. 0.04451% dragmag....................... 0.02487% monoice....................... 0.02399% monograss..................... 0.02359% multiweather.................. 0.01253% sandstall..................... 0.01197% trapper....................... 0.01083% monoground.................... 0.00887% monoghost..................... 0.00833% monodragon.................... 0.00755% monopsychic................... 0.00126% monofire...................... 0.00111% monoelectric.................. 0.00108% monosteel..................... 0.00058% monofairy..................... 0.00005% Stalliness (mean: -0.642) |# -2.0|## |##### -1.5|############ |##################### -1.0|################### |############################## -0.5|############################# |##################### 0.0|################## |######### +0.5|##### |# +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.58%