weatherless...................56.98982% offense.......................54.32008% sun...........................33.44810% balance.......................30.09984% hyperoffense..................10.48493% rain.......................... 7.94374% multiweather.................. 6.11098% sand.......................... 5.93088% semistall..................... 3.73942% hail.......................... 2.11846% monotype...................... 1.92840% sunoffense.................... 1.83686% voltturn...................... 1.43598% stall......................... 1.35573% sunstall...................... 0.95458% sandoffense................... 0.63233% dragmag....................... 0.41338% monowater..................... 0.26523% rainoffense................... 0.22432% monoflying.................... 0.21702% monobug....................... 0.21258% hailoffense................... 0.17415% monoelectric.................. 0.16695% monograss..................... 0.13704% trickroom..................... 0.13110% monorock...................... 0.13060% monopsychic................... 0.12938% monodark...................... 0.11629% choice........................ 0.11247% monodragon.................... 0.10677% monofairy..................... 0.09606% monopoison.................... 0.09480% rainstall..................... 0.09369% monoghost..................... 0.08460% monofire...................... 0.07975% mononormal.................... 0.06769% monosteel..................... 0.04793% monoice....................... 0.04647% monoground.................... 0.03265% tricksun...................... 0.02965% monofighting.................. 0.02758% hailstall..................... 0.01139% trickhail..................... 0.00587% allweather.................... 0.00409% sandstall..................... 0.00336% tricksand..................... 0.00331% tailwind...................... 0.00321% Stalliness (mean: -0.188) |# -1.5|#### |####### -1.0|############### |##################### -0.5|######################## |############################## 0.0|########################## |################## +0.5|########### |######### +1.0|###### |### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.56%