weatherless...................49.95436% offense.......................47.32549% sun...........................44.70298% balance.......................35.62928% hyperoffense.................. 8.67679% semistall..................... 6.79664% rain.......................... 6.02711% multiweather.................. 4.76719% sand.......................... 3.54814% voltturn...................... 1.62474% stall......................... 1.57181% sunoffense.................... 1.48324% sunstall...................... 1.06967% monotype...................... 0.75514% sandoffense................... 0.60381% hail.......................... 0.60150% monobug....................... 0.14943% rainoffense................... 0.13736% monoflying.................... 0.11661% monowater..................... 0.10883% trickroom..................... 0.10420% monoelectric.................. 0.10176% rainstall..................... 0.09546% monopoison.................... 0.09161% dragmag....................... 0.08699% hailoffense................... 0.05995% monorock...................... 0.04768% monograss..................... 0.03710% monopsychic................... 0.02660% monodark...................... 0.02120% monoghost..................... 0.01921% tricksun...................... 0.01798% monofairy..................... 0.01682% monodragon.................... 0.01071% monofighting.................. 0.00934% choice........................ 0.00443% monoice....................... 0.00433% monofire...................... 0.00254% sandstall..................... 0.00214% monosteel..................... 0.00102% mononormal.................... 0.00059% monoground.................... 0.00043% trickhail..................... 0.00007% allweather.................... 0.00000% hailstall..................... 0.00000% tailwind...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.050) | -1.5|##### |##### -1.0|############# |################# -0.5|################## |############################# 0.0|############################## |################### +0.5|############# |############## +1.0|########## |##### +1.5|### |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.55%