weatherless...................74.85437% offense.......................51.54506% balance.......................26.34411% hyperoffense..................13.67185% voltturn......................10.22320% sand.......................... 9.94566% rain.......................... 8.25878% sun........................... 5.92068% stall......................... 4.65810% semistall..................... 3.78088% hail.......................... 2.82761% multiweather.................. 1.78158% trickroom..................... 1.77968% dragmag....................... 1.06514% sandoffense................... 0.93439% hailoffense................... 0.92006% sunoffense.................... 0.39690% monotype...................... 0.29890% choice........................ 0.26472% sandstall..................... 0.20091% rainoffense................... 0.18830% trickhail..................... 0.15560% sunstall...................... 0.09207% monopoison.................... 0.07256% tailwind...................... 0.06403% monowater..................... 0.05176% monoflying.................... 0.04670% hailstall..................... 0.04523% rainstall..................... 0.04377% tricksun...................... 0.02730% gravity....................... 0.02666% monobug....................... 0.01584% monofairy..................... 0.01416% monosteel..................... 0.01254% tricksand..................... 0.01016% monoelectric.................. 0.01013% monopsychic................... 0.00988% monoghost..................... 0.00889% monofire...................... 0.00807% monodragon.................... 0.00758% monofighting.................. 0.00724% monograss..................... 0.00677% monoground.................... 0.00633% monoice....................... 0.00619% mononormal.................... 0.00603% monodark...................... 0.00584% monorock...................... 0.00346% allweather.................... 0.00310% swagplay...................... 0.00266% trickrain..................... 0.00197% trapper....................... 0.00031% fear.......................... 0.00000% Stalliness (mean: -0.152) -2.0|# |### -1.5|###### |########## -1.0|################ |####################### -0.5|############################# |########################## 0.0|############################## |################## +0.5|############ |######## +1.0|##### |### +1.5|### |# +2.0|# |## +2.5|# |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.50%