weatherless...................86.57924% offense.......................46.24098% balance.......................34.37434% hyperoffense..................12.29650% sun........................... 6.89612% sand.......................... 4.47452% semistall..................... 4.10657% stall......................... 2.98161% trickroom..................... 1.65121% voltturn...................... 1.38738% rain.......................... 1.17562% monotype...................... 1.17351% hail.......................... 1.06446% sunoffense.................... 0.79359% choice........................ 0.40383% sandstall..................... 0.30182% monowater..................... 0.20332% mononormal.................... 0.20192% sandoffense................... 0.15830% monobug....................... 0.15689% multiweather.................. 0.15548% hailoffense................... 0.13719% rainoffense................... 0.10694% monoflying.................... 0.10342% monopsychic................... 0.08091% monoice....................... 0.07176% monofighting.................. 0.07035% tricksun...................... 0.06824% monorock...................... 0.06332% monodark...................... 0.06050% monofire...................... 0.05769% sunstall...................... 0.04925% monoghost..................... 0.04643% monodragon.................... 0.03588% monoelectric.................. 0.03166% monograss..................... 0.02955% tailwind...................... 0.02814% monopoison.................... 0.02462% trickhail..................... 0.02181% monosteel..................... 0.01618% monofairy..................... 0.01477% hailstall..................... 0.01477% gravity....................... 0.01126% tricksand..................... 0.01055% dragmag....................... 0.00844% monoground.................... 0.00774% rainstall..................... 0.00633% Stalliness (mean: -0.115) -2.0|# |### -1.5|###### |########## -1.0|################ |##################### -0.5|############################ |############################## 0.0|############################# |########################## +0.5|##################### |############# +1.0|######## |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%