weatherless...................94.23656% offense.......................32.31460% balance.......................21.85324% hyperoffense..................20.56475% stall.........................16.03327% semistall..................... 9.23413% sun........................... 2.37575% sand.......................... 2.25058% hail.......................... 1.12974% sunoffense.................... 0.65113% trickroom..................... 0.50093% voltturn...................... 0.49946% monotype...................... 0.15552% rain.......................... 0.12155% hailoffense................... 0.11936% multiweather.................. 0.11326% monoice....................... 0.08062% rainoffense................... 0.04921% monowater..................... 0.04558% tailwind...................... 0.03989% choice........................ 0.02899% monodragon.................... 0.00917% monoghost..................... 0.00702% monobug....................... 0.00389% sandoffense................... 0.00361% sandstall..................... 0.00339% monograss..................... 0.00319% mononormal.................... 0.00311% monorock...................... 0.00242% dragmag....................... 0.00122% monoelectric.................. 0.00072% tricksand..................... 0.00062% tricksun...................... 0.00050% hailstall..................... 0.00043% monodark...................... 0.00006% rainstall..................... 0.00001% monoflying.................... 0.00001% monofighting.................. 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% sunstall...................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% monopoison.................... 0.00000% trickhail..................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.172) -2.0|###### |##### -1.5|############## |############### -1.0|################### |############################## -0.5|################ |############## 0.0|####################### |#################### +0.5|########### |########## +1.0|############### |############# +1.5|# |### +2.0|### |#### +2.5|### | +3.0|########################## more negative = more offensive, more positive = more stall one # = 0.40%