weatherless...................84.65328% offense.......................54.07079% hyperoffense..................24.53314% balance.......................16.70203% sand..........................12.69525% voltturn...................... 4.39664% semistall..................... 3.50519% sandoffense................... 2.41693% sun........................... 1.47022% stall......................... 1.18886% rain.......................... 0.96933% hail.......................... 0.69613% trickroom..................... 0.65207% multiweather.................. 0.48421% hailoffense................... 0.40631% rainoffense................... 0.22671% sunoffense.................... 0.22266% monotype...................... 0.19394% choice........................ 0.11027% monobug....................... 0.10009% monoflying.................... 0.04106% monosteel..................... 0.02707% monofighting.................. 0.01509% mononormal.................... 0.00569% monowater..................... 0.00347% monodragon.................... 0.00179% monopoison.................... 0.00063% monodark...................... 0.00063% monoice....................... 0.00044% monofire...................... 0.00019% monopsychic................... 0.00001% monoelectric.................. 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.500) -2.0|# |############ -1.0|############### |############################## 0.0|################### |#### +1.0|# |### +2.0| |# +3.0| more negative = more offensive, more positive = more stall one # = 1.17%