offense.......................52.56243% sun...........................43.76052% weatherless...................43.27776% balance.......................23.71820% rain..........................21.70790% hyperoffense..................18.11598% multiweather..................13.80661% sunoffense.................... 6.19715% sand.......................... 3.71773% monotype...................... 3.02003% semistall..................... 2.98617% stall......................... 2.61722% hail.......................... 1.52236% rainoffense................... 1.40173% sunstall...................... 1.09133% dragmag....................... 0.96129% voltturn...................... 0.60316% sandoffense................... 0.34473% choice........................ 0.33650% batonpass..................... 0.33626% monopsychic................... 0.28594% monodragon.................... 0.26807% monosteel..................... 0.26407% monobug....................... 0.25631% monowater..................... 0.25255% monofighting.................. 0.24879% monoghost..................... 0.23962% mononormal.................... 0.23209% monoflying.................... 0.19659% monofire...................... 0.18671% hailoffense................... 0.17425% monodark...................... 0.15050% monofairy..................... 0.13615% trickroom..................... 0.12722% monopoison.................... 0.12392% sandstall..................... 0.11287% monorock...................... 0.11240% monograss..................... 0.10253% rainstall..................... 0.09994% monoground.................... 0.09053% monoelectric.................. 0.08865% monoice....................... 0.07031% trapper....................... 0.05197% tailwind...................... 0.01975% hailstall..................... 0.01952% tricksun...................... 0.01528% gravity....................... 0.00964% tricksand..................... 0.00635% trickrain..................... 0.00470% trickhail..................... 0.00447% allweather.................... 0.00212% fear.......................... 0.00047% Stalliness (mean: -0.311) -2.0|## |### -1.5|######## |############## -1.0|##################### |########################## -0.5|############################## |############################ 0.0|####################### |################ +0.5|########### |######## +1.0|##### |### +1.5|## |# +2.0|# |# +2.5|# | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.49%