sun...........................72.13118% offense.......................44.19437% balance.......................25.13782% rain..........................22.20641% hyperoffense..................20.73212% weatherless...................18.56502% multiweather..................15.54716% sunoffense....................13.04258% stall......................... 5.54063% semistall..................... 4.39506% sunstall...................... 2.83808% sand.......................... 2.50176% rainoffense................... 1.29480% dragmag....................... 1.27903% monotype...................... 0.64552% sandstall..................... 0.32365% hail.......................... 0.28616% voltturn...................... 0.27202% sandoffense................... 0.27108% batonpass..................... 0.22419% rainstall..................... 0.20694% monodragon.................... 0.17417% monopsychic................... 0.14643% choice........................ 0.06995% hailoffense................... 0.05477% monosteel..................... 0.04327% monoghost..................... 0.04217% trickroom..................... 0.04216% monoground.................... 0.03266% tricksun...................... 0.02928% mononormal.................... 0.02877% monoflying.................... 0.02745% monobug....................... 0.02572% monowater..................... 0.02449% monofairy..................... 0.02448% monofighting.................. 0.02234% gravity....................... 0.02167% trapper....................... 0.02006% tailwind...................... 0.01730% monofire...................... 0.01516% monoice....................... 0.01061% monodark...................... 0.01045% monograss..................... 0.00948% monopoison.................... 0.00750% monorock...................... 0.00731% tricksand..................... 0.00571% hailstall..................... 0.00406% monoelectric.................. 0.00351% trickrain..................... 0.00098% trickhail..................... 0.00035% allweather.................... 0.00001% fear.......................... 0.00000% Stalliness (mean: -0.208) -2.0|## |##### -1.5|########### |#################### -1.0|############################## |############################# -0.5|############################## |########################### 0.0|####################### |################### +0.5|############### |############ +1.0|########## |##### +1.5|### |## +2.0|### |### +2.5|## |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.40%