sun...........................79.32762% offense.......................38.83954% balance.......................25.92413% hyperoffense..................20.55885% rain..........................16.30192% sunoffense....................15.82300% weatherless...................13.87562% multiweather..................13.37654% stall......................... 8.88812% semistall..................... 5.78936% sunstall...................... 4.58185% sand.......................... 4.04327% dragmag....................... 1.78976% rainoffense................... 0.52019% sandstall..................... 0.45941% rainstall..................... 0.38660% monotype...................... 0.35307% sandoffense................... 0.25920% voltturn...................... 0.23102% batonpass..................... 0.18185% monodragon.................... 0.14630% hail.......................... 0.12775% monoground.................... 0.06949% monopsychic................... 0.05831% trickroom..................... 0.03630% tricksun...................... 0.03149% choice........................ 0.01919% monoflying.................... 0.01779% trapper....................... 0.01761% gravity....................... 0.01449% monoghost..................... 0.01386% hailoffense................... 0.01328% tailwind...................... 0.01174% monosteel..................... 0.01156% monofairy..................... 0.00857% monobug....................... 0.00547% mononormal.................... 0.00497% monowater..................... 0.00490% monofire...................... 0.00320% monofighting.................. 0.00300% tricksand..................... 0.00222% monoice....................... 0.00211% monograss..................... 0.00184% monodark...................... 0.00156% monorock...................... 0.00145% monopoison.................... 0.00069% hailstall..................... 0.00047% trickrain..................... 0.00045% monoelectric.................. 0.00023% trickhail..................... 0.00000% allweather.................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.086) -2.0|## |####### -1.5|############ |##################### -1.0|############################## |############################## -0.5|############################ |###################### 0.0|####################### |################## +0.5|################ |############### +1.0|############# |######## +1.5|#### |### +2.0|###### |### +2.5|#### |# +3.0|#### |## more negative = more offensive, more positive = more stall one # = 0.37%