balance.......................62.97945% weatherless...................59.56915% offense.......................31.22925% sand..........................14.47360% hail..........................13.05081% rain.......................... 9.09493% sun........................... 5.11065% semistall..................... 5.04502% trickroom..................... 2.13486% multiweather.................. 1.27104% tricksun...................... 0.71846% tailwind...................... 0.66315% hyperoffense.................. 0.44398% tricksand..................... 0.42251% stall......................... 0.30230% monotype...................... 0.10165% voltturn...................... 0.09760% trickhail..................... 0.06640% rainoffense................... 0.05815% sunoffense.................... 0.04530% monowater..................... 0.04054% trickrain..................... 0.03368% dragmag....................... 0.02478% rainstall..................... 0.02308% hailoffense................... 0.02159% sandstall..................... 0.01827% monopsychic................... 0.01331% monodark...................... 0.01027% hailstall..................... 0.00993% gravity....................... 0.00688% monobug....................... 0.00627% monoelectric.................. 0.00574% monoice....................... 0.00507% sandoffense................... 0.00406% sunstall...................... 0.00388% mononormal.................... 0.00353% monorock...................... 0.00325% monosteel..................... 0.00313% monoghost..................... 0.00303% allweather.................... 0.00300% monopoison.................... 0.00235% monograss..................... 0.00186% monofairy..................... 0.00140% monofire...................... 0.00104% batonpass..................... 0.00103% trapper....................... 0.00053% monoflying.................... 0.00037% monodragon.................... 0.00029% monofighting.................. 0.00021% Stalliness (mean: 0.232) | -1.0|# |### -0.5|############# |################### 0.0|############################# |############################## +0.5|############################## |################## +1.0|######### |### +1.5|# more negative = more offensive, more positive = more stall one # = 0.64%