weatherless...................78.40930% offense.......................43.44830% balance.......................35.50912% sand..........................12.41216% hyperoffense..................11.15134% sun........................... 7.21073% semistall..................... 6.66190% voltturn...................... 4.65689% stall......................... 3.22934% monotype...................... 3.12129% rain.......................... 2.80215% multiweather.................. 1.57639% hail.......................... 0.82648% sandoffense................... 0.75134% sunoffense.................... 0.56673% dragmag....................... 0.54669% trickroom..................... 0.45796% monowater..................... 0.37853% monopsychic................... 0.35778% mononormal.................... 0.34705% sandstall..................... 0.34275% monofire...................... 0.28766% choice........................ 0.28408% rainoffense................... 0.22182% monoghost..................... 0.19678% monosteel..................... 0.17746% monodragon.................... 0.17674% monobug....................... 0.16172% monoflying.................... 0.15385% monodark...................... 0.14526% monofighting.................. 0.12809% monoice....................... 0.12522% monopoison.................... 0.11878% monofairy..................... 0.11664% monoelectric.................. 0.10519% monograss..................... 0.08658% monoground.................... 0.08515% monorock...................... 0.07156% sunstall...................... 0.03649% hailoffense................... 0.02361% hailstall..................... 0.02004% tricksand..................... 0.01717% tailwind...................... 0.01646% allweather.................... 0.01646% rainstall..................... 0.01574% trickrain..................... 0.00644% tricksun...................... 0.00644% trickhail..................... 0.00501% gravity....................... 0.00143% trapper....................... 0.00143% Stalliness (mean: -0.042) -2.0|## |### -1.5|##### |######### -1.0|############### |#################### -0.5|########################## |############################## 0.0|############################# |########################## +0.5|#################### |################ +1.0|########### |####### +1.5|#### |## +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%