weatherless...................78.79236% offense.......................40.91506% balance.......................36.58677% sand..........................13.77671% hyperoffense..................10.55365% semistall..................... 7.64603% voltturn...................... 6.54841% sun........................... 6.09601% stall......................... 4.29850% rain.......................... 2.59042% multiweather.................. 1.72439% monotype...................... 1.72407% dragmag....................... 0.77391% trickroom..................... 0.65568% sandoffense................... 0.63856% hail.......................... 0.54001% sunoffense.................... 0.49252% sandstall..................... 0.42468% monopsychic................... 0.32737% monowater..................... 0.23055% choice........................ 0.21696% monofire...................... 0.17567% mononormal.................... 0.15135% rainoffense................... 0.13560% monosteel..................... 0.12681% monoflying.................... 0.08971% monodragon.................... 0.07124% monoice....................... 0.07096% monobug....................... 0.06821% monofighting.................. 0.06691% monodark...................... 0.05507% monofairy..................... 0.05168% monoelectric.................. 0.05137% monograss..................... 0.05129% monoghost..................... 0.05017% monopoison.................... 0.04669% monoground.................... 0.04632% sunstall...................... 0.04101% tricksand..................... 0.02390% monorock...................... 0.02161% rainstall..................... 0.02037% hailoffense................... 0.01591% tailwind...................... 0.01476% hailstall..................... 0.01248% trickhail..................... 0.00783% allweather.................... 0.00760% tricksun...................... 0.00305% trickrain..................... 0.00230% gravity....................... 0.00171% trapper....................... 0.00081% Stalliness (mean: 0.023) -2.0|## |### -1.5|##### |######## -1.0|############## |################### -0.5|######################## |############################## 0.0|############################ |########################### +0.5|##################### |################## +1.0|############ |######## +1.5|###### |### +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.43%