offense.......................47.60614% sun...........................42.25842% weatherless...................41.37509% rain..........................25.47177% balance.......................22.50806% hyperoffense..................19.79971% multiweather..................15.50195% sunoffense.................... 7.50350% sand.......................... 6.19089% semistall..................... 5.68131% stall......................... 4.40478% rainoffense................... 1.35698% monotype...................... 1.19670% batonpass..................... 1.13799% dragmag....................... 0.58036% sandoffense................... 0.47097% sunstall...................... 0.43921% voltturn...................... 0.43693% hail.......................... 0.43419% rainstall..................... 0.35346% monoflying.................... 0.17697% monowater..................... 0.17455% monodragon.................... 0.17116% monofire...................... 0.13575% monopsychic................... 0.11373% choice........................ 0.07965% monobug....................... 0.07888% monoghost..................... 0.07642% monofighting.................. 0.06950% monofairy..................... 0.06462% monodark...................... 0.05518% monosteel..................... 0.04116% mononormal.................... 0.03822% monoice....................... 0.03250% monograss..................... 0.02740% trickroom..................... 0.02669% trapper....................... 0.02449% tricksun...................... 0.02012% monoelectric.................. 0.01296% monoground.................... 0.01142% monopoison.................... 0.01078% monorock...................... 0.00870% tailwind...................... 0.00692% hailoffense................... 0.00195% Stalliness (mean: -0.239) | -2.0|# |##### -1.5|########### |################ -1.0|############################# |######################## -0.5|############################## |########################### 0.0|##################### |############## +0.5|############## |######### +1.0|####### |####### +1.5|## |## +2.0| | +2.5| |###### +3.0| more negative = more offensive, more positive = more stall one # = 0.44%