sun...........................58.30118% offense.......................41.86696% rain..........................28.47817% weatherless...................25.25500% hyperoffense..................22.11253% balance.......................21.21386% multiweather..................17.11535% sunoffense....................12.75870% stall......................... 8.65224% semistall..................... 6.15441% sand.......................... 5.23595% rainoffense................... 1.76545% sunstall...................... 0.81506% batonpass..................... 0.63080% rainstall..................... 0.62851% sandoffense................... 0.36798% dragmag....................... 0.35276% monotype...................... 0.30543% voltturn...................... 0.26935% monoflying.................... 0.07125% monoghost..................... 0.04474% monowater..................... 0.03580% trickroom..................... 0.02893% tricksun...................... 0.02829% monofire...................... 0.02804% monosteel..................... 0.02453% hail.......................... 0.02258% monoice....................... 0.02245% monofairy..................... 0.01720% monofighting.................. 0.01641% monodark...................... 0.01513% monobug....................... 0.01324% trapper....................... 0.01101% monopsychic................... 0.01072% monodragon.................... 0.00635% choice........................ 0.00476% monograss..................... 0.00400% monorock...................... 0.00146% monoelectric.................. 0.00009% hailoffense................... 0.00004% mononormal.................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.122) | -2.0|# |###### -1.5|############# |############## -1.0|############################## |############### -0.5|###################### |######################## 0.0|############## |######## +0.5|############ |############# +1.0|####### |######### +1.5|# |## +2.0| |# +2.5| |############## +3.0| more negative = more offensive, more positive = more stall one # = 0.48%