sand..........................62.71417% balance.......................41.46895% weatherless...................37.16474% offense.......................26.42474% semistall.....................18.97786% stall......................... 7.88423% sandstall..................... 6.12901% hyperoffense.................. 5.24422% batonpass..................... 3.35547% dragmag....................... 3.21802% sandoffense................... 2.15790% trapper....................... 0.15980% sun........................... 0.12237% choice........................ 0.03880% multiweather.................. 0.03102% rain.......................... 0.02975% monotype...................... 0.00590% monowater..................... 0.00210% rainoffense................... 0.00207% monograss..................... 0.00176% mononormal.................... 0.00113% monodragon.................... 0.00054% monoground.................... 0.00013% monoice....................... 0.00012% monopsychic................... 0.00010% voltturn...................... 0.00006% monopoison.................... 0.00005% monofire...................... 0.00003% monoflying.................... 0.00002% sunoffense.................... 0.00002% monoghost..................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monosteel..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.399) |# -1.5|### |##### -1.0|####### |################### -0.5|############ |################ 0.0|########################### |########################### +0.5|############################## |########################## +1.0|####################### |################### +1.5|############### |######### +2.0|##### |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.41%