weatherless...................66.51882% offense.......................49.35672% sand..........................30.34940% balance.......................27.06528% hyperoffense..................17.46682% sandoffense................... 5.53900% semistall..................... 4.00867% batonpass..................... 2.36660% stall......................... 2.10252% rain.......................... 2.06866% choice........................ 1.67254% sandstall..................... 1.48294% monotype...................... 1.42538% rainoffense................... 1.05972% trickroom..................... 1.03264% hail.......................... 0.98524% voltturn...................... 0.90060% dragmag....................... 0.85997% tricksand..................... 0.67375% sun........................... 0.40967% multiweather.................. 0.31487% monopoison.................... 0.25054% monowater..................... 0.23361% monopsychic................... 0.19976% monofighting.................. 0.17944% mononormal.................... 0.10834% monosteel..................... 0.08464% hailstall..................... 0.07787% monoelectric.................. 0.07449% monodark...................... 0.05417% trapper....................... 0.05079% monobug....................... 0.04740% monoflying.................... 0.04740% monofire...................... 0.04401% hailoffense................... 0.04401% monodragon.................... 0.04063% gravity....................... 0.03386% monograss..................... 0.03047% monorock...................... 0.03047% sunoffense.................... 0.02370% monoground.................... 0.02370% monoghost..................... 0.01354% fear.......................... 0.00677% monofairy..................... 0.00677% monoice....................... 0.00339% Stalliness (mean: -0.283) -2.0|## |#### -1.5|####### |################ -1.0|######################## |############################# -0.5|############################## |############################# 0.0|############################# |#################### +0.5|############## |########## +1.0|####### |#### +1.5|### |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.43%