weatherless...................58.73150% offense.......................47.79648% sand..........................38.66573% balance.......................24.89852% hyperoffense..................20.14040% sandoffense................... 7.90137% semistall..................... 4.60611% stall......................... 2.55849% choice........................ 2.03165% sandstall..................... 1.84560% rain.......................... 1.68898% trickroom..................... 1.49708% voltturn...................... 1.20357% tricksand..................... 1.07527% rainoffense................... 1.02509% hail.......................... 1.00687% dragmag....................... 0.96418% monotype...................... 0.59984% batonpass..................... 0.52790% multiweather.................. 0.29084% sun........................... 0.20833% monofighting.................. 0.16186% monopsychic................... 0.12331% hailstall..................... 0.11968% monowater..................... 0.07738% mononormal.................... 0.05964% hailoffense................... 0.04072% monopoison.................... 0.03578% monoflying.................... 0.03527% gravity....................... 0.03112% monofire...................... 0.02548% sunoffense.................... 0.02199% monobug....................... 0.01989% monosteel..................... 0.01780% monodark...................... 0.01664% monoground.................... 0.01586% monodragon.................... 0.01039% monoelectric.................. 0.00879% trapper....................... 0.00664% fear.......................... 0.00627% monorock...................... 0.00477% monoghost..................... 0.00331% monoice....................... 0.00273% monofairy..................... 0.00210% monograss..................... 0.00142% Stalliness (mean: -0.310) -2.0|## |##### -1.5|######## |################# -1.0|########################## |############################ -0.5|############################## |###################### 0.0|####################### |################# +0.5|############## |######### +1.0|####### |#### +1.5|### |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%