sand..........................53.85125% offense.......................46.69018% weatherless...................43.53212% balance.......................23.86784% hyperoffense..................21.45854% sandoffense...................11.34744% semistall..................... 5.39746% stall......................... 2.58598% choice........................ 2.45885% trickroom..................... 2.28397% tricksand..................... 2.13682% sandstall..................... 1.93244% rain.......................... 1.83116% voltturn...................... 1.80770% rainoffense................... 1.38097% dragmag....................... 0.97580% hail.......................... 0.93388% hailstall..................... 0.20776% batonpass..................... 0.18482% multiweather.................. 0.16869% monotype...................... 0.03096% sun........................... 0.02028% monofighting.................. 0.01513% sunoffense.................... 0.00956% gravity....................... 0.00922% monowater..................... 0.00727% hailoffense................... 0.00508% monosteel..................... 0.00224% monopoison.................... 0.00162% monodark...................... 0.00137% monoelectric.................. 0.00112% monopsychic................... 0.00109% mononormal.................... 0.00027% monobug....................... 0.00025% monoghost..................... 0.00022% monofire...................... 0.00016% monograss..................... 0.00011% monodragon.................... 0.00008% monoground.................... 0.00003% trapper....................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% fear.......................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.336) -2.0|## |###### -1.5|####### |################ -1.0|########################## |###################### -0.5|############################## |################ 0.0|################### |############ +0.5|############# |####### +1.0|######## |#### +1.5|#### |## +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.51%