weatherless...................56.36943% offense.......................43.85021% balance.......................34.21920% sand..........................19.25104% rain..........................18.10894% hyperoffense..................14.02372% semistall..................... 4.12915% sun........................... 3.84362% stall......................... 3.77773% voltturn...................... 3.76675% monotype...................... 3.73380% hail.......................... 2.72348% dragmag....................... 1.49352% choice........................ 1.37272% rainstall..................... 1.37272% rainoffense................... 1.14210% trickroom..................... 1.06523% sandoffense................... 0.90051% hailoffense................... 0.86756% monofighting.................. 0.85658% monoice....................... 0.76872% sandstall..................... 0.66989% sunoffense.................... 0.36240% monodragon.................... 0.32945% monopsychic................... 0.31847% multiweather.................. 0.29651% monodark...................... 0.20865% monowater..................... 0.17571% monobug....................... 0.17571% mononormal.................... 0.15374% monopoison.................... 0.12080% monoground.................... 0.12080% monoelectric.................. 0.12080% monosteel..................... 0.09884% monofire...................... 0.09884% monoflying.................... 0.08785% tricksand..................... 0.07687% monograss..................... 0.06589% monorock...................... 0.06589% monoghost..................... 0.06589% trapper....................... 0.05491% gravity....................... 0.04393% trickrain..................... 0.03295% sunstall...................... 0.02196% tailwind...................... 0.02196% Stalliness (mean: -0.124) |# -2.0|# |##### -1.5|####### |############ -1.0|################## |########################## -0.5|########################### |############################ 0.0|############################## |######################### +0.5|######################### |########### +1.0|####### |##### +1.5|## |# +2.0|## |# +2.5|## |## +3.0| more negative = more offensive, more positive = more stall one # = 0.42%