weatherless...................47.29956% offense.......................42.46517% balance.......................34.58442% sand..........................24.41540% rain..........................21.58984% hyperoffense..................14.22510% semistall..................... 4.45318% stall......................... 4.27213% voltturn...................... 4.18970% sun........................... 3.48891% hail.......................... 3.41137% monotype...................... 2.58527% dragmag....................... 1.97967% rainstall..................... 1.72175% rainoffense................... 1.53976% trickroom..................... 1.52131% choice........................ 1.43505% hailoffense................... 1.37032% monoice....................... 1.08326% sandoffense................... 0.94662% sandstall..................... 0.83105% sunoffense.................... 0.34738% monofighting.................. 0.32912% monodragon.................... 0.20906% multiweather.................. 0.20508% monopsychic................... 0.18691% monobug....................... 0.13289% monowater..................... 0.11672% tricksand..................... 0.09589% monodark...................... 0.09196% mononormal.................... 0.08599% monofire...................... 0.07342% gravity....................... 0.07055% monograss..................... 0.06737% monoground.................... 0.05387% monoelectric.................. 0.05281% trickrain..................... 0.04973% monoghost..................... 0.04927% monosteel..................... 0.03025% monopoison.................... 0.02704% monoflying.................... 0.02575% sunstall...................... 0.02241% monorock...................... 0.01940% tailwind...................... 0.01201% trapper....................... 0.01195% Stalliness (mean: -0.108) |# -2.0|# |##### -1.5|######## |########### -1.0|################## |########################### -0.5|############################ |########################## 0.0|############################## |######################### +0.5|############################ |########### +1.0|####### |###### +1.5|### |# +2.0|## |# +2.5|## |### +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%