offense.......................38.96143% weatherless...................33.51817% sand..........................32.64421% balance.......................31.57062% rain..........................26.60072% hyperoffense..................16.88719% semistall..................... 7.00851% stall......................... 5.57225% hail.......................... 4.83090% rainstall..................... 3.27496% dragmag....................... 3.03081% voltturn...................... 2.99863% hailoffense................... 2.66004% sun........................... 2.49479% rainoffense................... 2.43887% monotype...................... 2.22786% trickroom..................... 1.87257% monoice....................... 1.63389% sandoffense................... 0.99849% choice........................ 0.96097% sandstall..................... 0.80196% gravity....................... 0.20635% monopsychic................... 0.14587% sunoffense.................... 0.09645% monofighting.................. 0.08922% multiweather.................. 0.08879% monodragon.................... 0.08820% monograss..................... 0.08245% monoghost..................... 0.05789% monosteel..................... 0.05528% tricksand..................... 0.04227% monoground.................... 0.03618% monowater..................... 0.01777% monofire...................... 0.01617% monodark...................... 0.00371% trapper....................... 0.00248% trickrain..................... 0.00119% mononormal.................... 0.00051% monorock...................... 0.00037% monopoison.................... 0.00021% monobug....................... 0.00015% monoflying.................... 0.00000% monoelectric.................. 0.00000% sunstall...................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: -0.077) |# -2.0|# |####### -1.5|######## |########### -1.0|####################### |####################### -0.5|####################### |######################### 0.0|############################## |########################### +0.5|################# |############ +1.0|####### |########### +1.5|### |# +2.0|## |# +2.5|## |####### +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%