offense.......................53.64062% weatherless...................36.81999% balance.......................28.72587% rain..........................27.76895% sun...........................26.53193% hyperoffense..................11.27770% hail.......................... 9.97185% multiweather.................. 5.74616% semistall..................... 5.33786% sand.......................... 4.65344% sunoffense.................... 3.75707% rainoffense................... 2.87224% monotype...................... 2.30290% choice........................ 1.89333% voltturn...................... 1.64777% monodragon.................... 1.17478% stall......................... 1.01794% monopsychic................... 0.60835% monowater..................... 0.56558% monoice....................... 0.56254% trapper....................... 0.50423% sandstall..................... 0.41716% rainstall..................... 0.32001% trickroom..................... 0.28077% trickrain..................... 0.28077% sandoffense................... 0.18125% batonpass..................... 0.18125% dragmag....................... 0.16623% monorock...................... 0.16623% hailoffense................... 0.16385% Stalliness (mean: -0.164) | -1.5|#### |########### -1.0|############# |################ -0.5|################### |############################## 0.0|######################### |###### +0.5|###################### |###### +1.0|## |####### +1.5|## |# more negative = more offensive, more positive = more stall one # = 0.60%