offense.......................54.21123% sun...........................41.15527% rain..........................36.12176% balance.......................33.91764% hail..........................23.74032% hyperoffense..................11.59593% rainoffense................... 9.08997% multiweather.................. 2.72141% sunoffense.................... 2.50595% weatherless................... 1.63716% semistall..................... 0.27521% monotype...................... 0.06728% monoice....................... 0.06728% sand.......................... 0.06690% voltturn...................... 0.05656% sandoffense................... 0.00000% monowater..................... 0.00000% trickroom..................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% choice........................ 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% stall......................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.213) | -1.5| |############ -1.0|######### |########### -0.5|###### |####################### 0.0|###### | +0.5|############################## |#### +1.0| | +1.5| | more negative = more offensive, more positive = more stall one # = 0.98%