weatherless...................68.82917% offense.......................52.82688% balance.......................23.92829% sun...........................22.00673% hyperoffense..................17.53024% rain..........................12.37386% multiweather.................. 9.14979% monotype...................... 7.00995% sand.......................... 4.99535% semistall..................... 3.57833% sunoffense.................... 3.13104% batonpass..................... 2.80183% stall......................... 2.13626% mononormal.................... 1.74622% monoflying.................... 1.08066% hail.......................... 1.00551% monodark...................... 0.78365% rainoffense................... 0.66557% monowater..................... 0.53317% voltturn...................... 0.52601% choice........................ 0.52601% monopsychic................... 0.49381% dragmag....................... 0.47592% monodragon.................... 0.46876% monosteel..................... 0.46876% sandoffense................... 0.44013% monoground.................... 0.35783% monofairy..................... 0.33636% monofire...................... 0.32921% monobug....................... 0.31489% swagplay...................... 0.26480% monoelectric.................. 0.24333% monoghost..................... 0.23617% monorock...................... 0.22186% monofighting.................. 0.18249% monograss..................... 0.16102% monopoison.................... 0.16102% sunstall...................... 0.15029% trapper....................... 0.12524% monoice....................... 0.10735% rainstall..................... 0.07157% hailoffense................... 0.03936% sandstall..................... 0.03220% trickroom..................... 0.02147% hailstall..................... 0.01789% gravity....................... 0.01073% tailwind...................... 0.00716% Stalliness (mean: -0.315) -3.0|# |# -2.0|## |######## -1.0|##################### |############################## 0.0|######################### |############# +1.0|###### |### +2.0| | +3.0| |# more negative = more offensive, more positive = more stall one # = 0.91%