weatherless...................71.86430% offense.......................65.22585% hyperoffense..................34.77415% sand..........................28.13570% semistall..................... 0.00000% sandoffense................... 0.00000% sun........................... 0.00000% rain.......................... 0.00000% monotype...................... 0.00000% trapper....................... 0.00000% stall......................... 0.00000% hail.......................... 0.00000% monodark...................... 0.00000% balance....................... 0.00000% multiweather.................. 0.00000% sandstall..................... 0.00000% Stalliness (mean: -0.810) |# -1.5|######################### | -1.0|#### |############################## -0.5|######### | 0.0|################ | +0.5| | +1.0| | +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 1.20%