weatherless...................74.85844% offense.......................60.87203% balance.......................29.44507% sun...........................11.43828% sand.......................... 9.11665% semistall..................... 4.69989% hyperoffense.................. 4.07701% rain.......................... 3.96376% hail.......................... 2.94451% trickroom..................... 2.37826% multiweather.................. 2.26501% monotype...................... 2.03851% stall......................... 0.90600% voltturn...................... 0.50963% dragmag....................... 0.50963% monofire...................... 0.50963% sunoffense.................... 0.45300% batonpass..................... 0.39638% monofighting.................. 0.39638% sandoffense................... 0.33975% monowater..................... 0.28313% monograss..................... 0.16988% tailwind...................... 0.16988% monosteel..................... 0.16988% tricksun...................... 0.16988% choice........................ 0.16988% gravity....................... 0.11325% rainoffense................... 0.11325% monopoison.................... 0.11325% monopsychic................... 0.11325% trickhail..................... 0.11325% sunstall...................... 0.05663% monobug....................... 0.05663% trickrain..................... 0.05663% monoice....................... 0.05663% monodark...................... 0.05663% tricksand..................... 0.05663% monoelectric.................. 0.05663% rainstall..................... 0.05663% mononormal.................... 0.05663% Stalliness (mean: -0.138) -1.5|# |### -1.0|############ |########################## -0.5|########################## |############################## 0.0|##################### |########### +0.5|############### |######### +1.0|###### |#### +1.5|## | +2.0| more negative = more offensive, more positive = more stall one # = 0.60%