weatherless...................76.52896% offense.......................64.55100% balance.......................26.88840% sun...........................11.16517% sand.......................... 8.82071% semistall..................... 4.65683% rain.......................... 3.90638% hyperoffense.................. 3.15961% trickroom..................... 2.29190% multiweather.................. 2.28979% hail.......................... 1.92421% monotype...................... 1.63793% stall......................... 0.74415% monofire...................... 0.60378% dragmag....................... 0.50488% sandoffense................... 0.37843% voltturn...................... 0.32351% sunoffense.................... 0.32215% batonpass..................... 0.24159% monosteel..................... 0.17371% monowater..................... 0.17050% tricksun...................... 0.16891% monofighting.................. 0.16445% monograss..................... 0.16372% tailwind...................... 0.10589% gravity....................... 0.10250% trickhail..................... 0.09657% monopsychic................... 0.09305% choice........................ 0.09086% monodark...................... 0.08631% rainoffense................... 0.08608% sunstall...................... 0.05564% tricksand..................... 0.05564% trickrain..................... 0.05426% monopoison.................... 0.04669% mononormal.................... 0.04442% monobug....................... 0.03928% monoelectric.................. 0.03887% rainstall..................... 0.03294% monoice....................... 0.01316% Stalliness (mean: -0.165) -1.5|# |## -1.0|############ |############################## -0.5|########################### |############################## 0.0|################### |######### +0.5|############## |######### +1.0|###### |#### +1.5|## | +2.0| more negative = more offensive, more positive = more stall one # = 0.61%