weatherless...................96.58730% offense.......................95.84041% balance....................... 3.96715% sun........................... 2.94341% sand.......................... 1.15669% multiweather.................. 0.83111% rain.......................... 0.14371% hyperoffense.................. 0.08581% sandoffense................... 0.08457% semistall..................... 0.08169% monotype...................... 0.07978% monofire...................... 0.06249% trickroom..................... 0.06117% stall......................... 0.02494% monodark...................... 0.01552% dragmag....................... 0.01079% voltturn...................... 0.00190% monofighting.................. 0.00177% choice........................ 0.00030% sunstall...................... 0.00000% monowater..................... 0.00000% hail.......................... 0.00000% gravity....................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% monoice....................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.408) -1.5| | -1.0|###### |## -0.5|############################## |################## 0.0|# |# +0.5|# | +1.0| | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 1.70%