offense.......................52.26553% weatherless...................48.50572% sun...........................39.30588% hyperoffense..................20.32778% balance.......................20.01102% rain..........................17.67663% multiweather..................11.14860% sunoffense.................... 9.65432% sand.......................... 4.99931% semistall..................... 3.84933% stall......................... 3.54634% monotype...................... 2.21044% dragmag....................... 1.63201% rainoffense................... 1.19130% sunstall...................... 1.08112% batonpass..................... 0.91585% hail.......................... 0.87454% voltturn...................... 0.57155% sandoffense................... 0.53023% monopsychic................... 0.49580% monobug....................... 0.23413% monosteel..................... 0.22036% choice........................ 0.20658% mononormal.................... 0.17215% monograss..................... 0.15838% monoflying.................... 0.13084% monowater..................... 0.12395% monofighting.................. 0.12395% monodragon.................... 0.12395% trickroom..................... 0.11018% monorock...................... 0.10329% trapper....................... 0.10329% sandstall..................... 0.09641% monoghost..................... 0.09641% rainstall..................... 0.09641% monofire...................... 0.08952% hailoffense................... 0.07575% monofairy..................... 0.06886% monoelectric.................. 0.06886% monodark...................... 0.06197% monoground.................... 0.06197% monopoison.................... 0.02066% tailwind...................... 0.00689% monoice....................... 0.00689% Stalliness (mean: -0.339) |# -2.0|# |## -1.5|############ |#################### -1.0|######################## |############################## -0.5|############################# |############################ 0.0|################### |############# +0.5|######### |############ +1.0|#### |#### +1.5|## |## +2.0|### |## +2.5| | more negative = more offensive, more positive = more stall one # = 0.47%