sun...........................50.26788% offense.......................47.58842% weatherless...................38.84609% hyperoffense..................23.96634% balance.......................19.62724% rain..........................18.19718% sunoffense....................14.41335% multiweather..................12.10134% stall......................... 4.46365% sand.......................... 4.45112% semistall..................... 4.35435% sunstall...................... 1.55033% dragmag....................... 1.36587% rainoffense................... 1.33777% monotype...................... 1.23458% batonpass..................... 0.82511% sandoffense................... 0.56140% hail.......................... 0.48027% voltturn...................... 0.41473% monosteel..................... 0.20940% monobug....................... 0.17567% monopsychic................... 0.14044% rainstall..................... 0.13361% sandstall..................... 0.12254% mononormal.................... 0.10683% choice........................ 0.10673% monofighting.................. 0.09571% trickroom..................... 0.09450% monoflying.................... 0.08710% trapper....................... 0.08056% monowater..................... 0.07712% monorock...................... 0.06457% monodragon.................... 0.06078% hailoffense................... 0.05402% monograss..................... 0.05243% monoghost..................... 0.04892% monoelectric.................. 0.04436% monofire...................... 0.04166% monoground.................... 0.03814% monodark...................... 0.03636% monofairy..................... 0.02022% tailwind...................... 0.00610% monoice....................... 0.00312% monopoison.................... 0.00060% Stalliness (mean: -0.348) |# -2.0|# |## -1.5|############### |########################### -1.0|########################### |############################## -0.5|######################### |######################### 0.0|################# |############ +0.5|######## |############### +1.0|##### |#### +1.5|## |### +2.0|#### |## +2.5| | more negative = more offensive, more positive = more stall one # = 0.44%