sun...........................87.32333% offense.......................34.84372% hyperoffense..................26.13091% sunoffense....................23.87844% balance.......................20.18535% multiweather..................18.27398% rain..........................16.70450% stall.........................11.88679% weatherless...................10.84028% semistall..................... 6.95323% sunstall...................... 5.99124% dragmag....................... 5.19412% sand.......................... 3.40350% rainstall..................... 0.72774% rainoffense................... 0.18987% batonpass..................... 0.08353% sandstall..................... 0.05758% monotype...................... 0.04154% sandoffense................... 0.03766% monosteel..................... 0.01510% mononormal.................... 0.00988% trickroom..................... 0.00932% monobug....................... 0.00776% monoground.................... 0.00356% hail.......................... 0.00258% trapper....................... 0.00241% voltturn...................... 0.00171% monoghost..................... 0.00170% monorock...................... 0.00120% monowater..................... 0.00101% monodragon.................... 0.00042% monograss..................... 0.00036% monoflying.................... 0.00020% monofighting.................. 0.00018% monopsychic................... 0.00013% hailoffense................... 0.00010% choice........................ 0.00007% monoelectric.................. 0.00005% monofire...................... 0.00000% monofairy..................... 0.00000% monopoison.................... 0.00000% monodark...................... 0.00000% tailwind...................... 0.00000% monoice....................... 0.00000% Stalliness (mean: -0.145) | -2.0| | -1.5|############################## |################## -1.0|############################## |############### -0.5|######## |#################### 0.0|##### |### +0.5|######## |######################### +1.0|### |######### +1.5|# |### +2.0|######## |########### +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%