weatherless...................93.47826% offense.......................42.35382% balance.......................35.75712% stall......................... 8.99550% hyperoffense.................. 8.02099% semistall..................... 4.87256% rain.......................... 4.27286% voltturn...................... 2.92354% monotype...................... 1.87406% choice........................ 1.72414% hail.......................... 1.42429% sun........................... 0.82459% monofighting.................. 0.44978% rainoffense................... 0.29985% monograss..................... 0.22489% monobug....................... 0.22489% monosteel..................... 0.22489% monodark...................... 0.22489% monofire...................... 0.22489% multiweather.................. 0.14993% monopoison.................... 0.14993% sand.......................... 0.14993% monowater..................... 0.07496% trickroom..................... 0.07496% monodragon.................... 0.07496% monoghost..................... 0.07496% monoice....................... 0.07496% sunoffense.................... 0.07496% mononormal.................... 0.07496% Stalliness (mean: 0.099) -1.5|##### |###### -1.0|##################### |########################### -0.5|####################### |########################### 0.0|########################## |############################## +0.5|###################### |##################### +1.0|######## |###### +1.5|### |## +2.0|################# | +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%